﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TrenchcoatRobots.Datatypes.States {
	public enum WindowState { Fullscreen, Windowed, FullscreenWindowed };
	/// <summary>
	/// Settings for the game client (The window size, whether or not it's fullscreen et cetera)
	/// </summary>
	public class ClientSettings {
		public static int ScreenWidth { get; set; }
		public static int ScreenHeight { get; set; }
		public static WindowState windowState { get; set; }
		public static bool MultiSampling { get; set; }
		public static bool UseVsync { get; set; }
	}
}
